Gaming & Games

Radiant future? NVIDIA DLSS 3.5 and the Next Level of Raytracing

Released today, NVIDIA DLSS 3.5 is the latest iteration of NVIDIA’s Deep Learning Super Sampling (DLSS) technology and brings a number of enhancements and new features to improve the ray tracing experience in games and applications. In doing so, NVIDIA has set ambitious goals to also increase adoption of the new technology. True to the [...]


Starfield update brings DLSS, FOV slider and more

Bethesda has announced the first major update for Starfield. The update includes a number of new features and improvements that players have been asking for. One highlight is the support for DLSS. Another important feature is the FOV slider, which allows players to customize the angle of view in the game. This is especially important for players [...]


Upscaling fix mod for Starfield improves texture quality

Starfield mod makes textures sharper when using upscalers Well-known modder doodlum has released a new mod for Starfield that makes the game look sharper. The mod, called Upscaling Fix, fixes a problem with the default implementation of upscaling in Starfield. The problem is that the default implementation does not properly set the negative mipmap [...]


Witchfire and SYNCED get official DLSS 3 support this month

FSR 3 is still to come j, but NVIDIA continues to push forward with DLSS. Recently, NVIDIA announced that two games coming out later this month will support Deep Learning Super Sampling (DLSS) 3 technology to improve image quality. The first of these games is SYNCED, a cooperative third-person lootershooter developed by Tencent’s NExT [...]


Half-Life 2 RTX – The community develops the RTX remix project

NVIDIA is gearing up for the release of RTX Remix, an innovative modding platform developed as part of the NVIDIA Omniverse. This platform is designed to give modders tools to create and share #RTXON mods for classic games. These mods will include upgraded materials, comprehensive ray tracing, NVIDIA DLSS, NVIDIA RTX IO, and NVIDIA Reflex [...]


Total technical failure in hyperspace: STAR WARS Jedi: Survivor and the unbearable bug attack as a fraud on the customer

Actually, a more detailed game review was supposed to be published here today, but I decided against it in the end. Because even though I had already invested several hours, I cannot justify pretending that everything runs so smoothly that it can be objectively benchmarked and evaluated. As this once again confirms the trend of knowingly offering [...]


The U.K. Competition and Markets Authority (CMA) has provisionally approved Microsoft’s proposed acquisition of Activision Blizzard.

The CMA is a regulatory authority in the United Kingdom responsible for overseeing competition and antitrust matters. It has given its preliminary approval to Microsoft’s proposed acquisition of the Activision Blizzard Group. This means that has no objections to the proposed merger for the time being, but will conduct further investigations [...]


Game optimization software can enable DLAA support in DLSS-compatible games

NVIDIA DLAA (Deep Learning Antialiasing) is basically DLSS (Deep Learning Super Sampling) without the upscaling part. This algorithm enhances the details in each image in the same way as traditional antialiasing techniques, only with the power of AI. DLAA technology improves the picture quality of games that already run excellently on the existing [...]


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