As always, an RTX 3090 Founders Edition from Nvidia is used for the gaming tests, with maximized temperature and power consumption limits, for the lowest possible GPU bottleneck. Driver is the latest Game Ready at the time of testing with version 497.29. The performance data is recorded with Nvidia Frameview 1.2, based on the open-source software Presentmon. Like last time, there are three relatively different game titles, Counter Strike: Global Offensive (CSGO) as an example of a more latency-sensitive title, Cyberpunk 2077 and Shadow of the Tomb Raider with a balanced preference and a slight preference for bandwidth, respectively. Of course, shortly after my tests, a big update for Cyberpunk was released, which should also bring some performance optimizations. However, today’s tests were still performed with the previous version 1.31.
In Shadow of the Tomb Raider, the VULCAN kit is ahead here, but not only optimized manually, but actually also in XMP. Even after several test runs and counter-tests with the other kits, this trend was confirmed, but in this clarity only in this one title. In CS:GO, the DDR5 XMP configs are effectively equally fast. The manual tuning of the VULCAN modules at least brings a boost of 10 FPS at the 1% low FPS. The picture is similar in Cyberpunk, where the ADATA kit delivers more FPS on average with 6000 Mbps, but the manually adjusted Teamgroup modules deliver slightly higher 1% lows.
With the frame time variances, the picture is again quite mixed and in SoTR there are really no differences to be seen. In CSGO, we find the advantage at the 1% lows here as more green frame times, with the rest of the configurations relatively close together. In Cyberpunk 2077 at 1440p, the picture is once again colorfully mixed, as is often the case, so no real differences are noticeable here either.
It continues in 1080p, where the RAM now plays one of its most important roles before you would have to resort to unrealistically low resolutions or detail settings. Here, the manually optimized timings pay off again in a few FPS, with the exception of CSGO where DDR4 is still ahead with its lower latency. But again, the gains in the single-digit percentage range are probably only measurable, but never noticeable, even if the performance can be reproducibly increased with a higher clock and tighter timings.
Even with the frame time variances, the differences in 1080p the kit from Teamgroup with manual optimization can beat all XMP kits, with a few exceptions. The XMP configuration is also in the midfield.
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