With DirectX 12 there is a little more order again. The fact that the GeForce GTX 1660 is in front won’t surprise anybody, but the rest is now sorted the way one could have expected from the paper form. In games and drivers this is often called dead-optimized. The memory expansion that lets the GTX 1650 Super pass through at the bottom also comes into play here. That’s anything other than unplayable. but it’s still noticeable. However, the RX 5500 XT with 4 GB is even slower, which again shows that you could still have reserves for memory management.
The whole thing is also available again for the FPS as a curve over the time of the entire benchmark run.
The percentiles as curve diagrams show very clearly that the individual burglaries apply equally to all cards.
Also the Frame Times show a very similar behaviour for all tested cards.
Let’s take a look in the bar chart now at the proportionate frame time areas in which the frames could be rendered.
If you only consider the variances, i.e. the time differences between the output frames, you get a very interesting picture. The fastest cards do not always have to produce the softest image.
The Unevenness-Index also takes the real frame time into account, because even images that are output evenly but slowly can jerk considerably.
Single graphics for all tested cards to browse through
- 1 - Introduction and Overview
- 2 - 8 GB vs. 4 GB, important info and test system
- 3 - Tear Down: PCB and components
- 4 - Tear Down: cooling system
- 5 - DirectX 11: GTA V
- 6 - DirectX 11: Far Cry 5
- 7 - DirectX 12: Shadow of the Tomb Raider
- 8 - DirectX 12: F1 2019
- 9 - DirectX 12: Total War: Three Kingdoms
- 10 - DirectX 12: Tom Clancy's The Division 2
- 11 - DirectX 12: Metro Exodus
- 12 - Power consumtion and real PSU recommendation
- 13 - Clock rates, overclocking and temperatures with infrared
- 14 - Fan curves,fan speed and noise with audio-chamber test
- 15 - Summary and conclusion
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