Today I dug up and reconstructed an old article of mine from 2010 that would otherwise have been permanently lost in the digital wasteland of Tom’s Hardware. It’s always fascinating to see in what form and with what restrictions I had to write back then. Fortunately, I still had my original manuscript, because after four system and server migrations, even the screenshots had disappeared. But that’s exactly why you make private backups.
Away from the Christmas business, spring 2010 is shaping up to be the real season for gaming highlights. In addition to Mass Effect 2 and the upcoming Assassin’s Creed 2 for the PC, 2K Games (Take-Two) is releasing the sequel to BioShock: BioShock 2. We naturally took a look at BioShock 2 and were initially surprised at how familiar everything felt. Rapture is back, dark, menacing and at the same time fascinatingly beautiful in its decay. The atmosphere is immediate, the audio design is spot on, and even though we slip into a different role this time, the feel of the game is clearly recognizable.

So it’s that time again. The dead live longer and Rapture is still standing. More or less, anyway. About 10 years after the events of the first BioShock, the sins of the past resound once again in the corridors of Rapture. The city, or rather what’s left of it, looks even more rusty and decadent than what we encountered in the first installment. It feels less like a radical new beginning and more like a targeted sequel with a slightly different perspective. The controls are direct, the pace is pleasant and the first few hours show that 2K Marin has definitely understood what made the first part so appealing without simply copying it. It remains to be seen whether this will also bear fruit later on. But the start? It definitely whets the appetite for more.
Launch trailer
The launch trailer for Bioshock 2 starts exactly where it should: It doesn’t provide answers, but raises questions. Darkly edited and accompanied by a haunting soundtrack, it provides atmospheric insights into the new Rapture without revealing too much. The visual language is clear: more focus on action, but without sacrificing atmosphere. Particularly striking is the change of perspective, which is already hinted at in the trailer but remains without a clear explanation. Anyone familiar with the first part will immediately sense the familiar melancholy and at the same time realize that something has shifted. The trailer works excellently as a teaser: it builds up tension without resolving it prematurely.
At the request of many players, BioShock 2 also offers a very interesting multiplayer mode, which we will also discuss later in the article. Just let yourself be whisked away to the strange underwater world of Rapture, because it’s well worth it.
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