Here, the reflections are fairly well controlled without ray tracing, and the classic rasterization is pretty perfect. The GeForce RTX 2080 then enables a whopping 136 FPS. Activating ray tracing on Normal makes it possible to specify all reflections and present everything with a much better definition and more details for the fire. However, the GeForce RTX 2080 is getting harder and harder and shows everything only at 62 fps, half as fast!
Also note that the result in low mode is visually identical to the same performance as normal as normal mode. In DXR Ultra, ray tracing no longer brings noticeable improvement to the naked eye, but we find that the edges of the puddle are better supported in their transparency than in normal mode. This reminds us of the first differences in the body of the car.
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