Important preliminary remark
We are doing the benchmarks again today, as we did in the previous tests. This is important because in the sum of all the games, the peculiarities of the respective architectures quickly blur and these measurements also remain comparable to the previous articles, because I have removed a few of the really big cards and added a few smaller cards in their place. In the end, there are only 10 specially selected games, but I chose these as examples from over 20 titles and the pre-tests with several cards, because the result was almost exactly the same in the end. The weighting between the titles with pure raytracing without DXR and with DXR was done in a ratio of 6:4, with the four DXR titles coming out very differently.
Full ray tracing fun in Cyberpunk 2077, combined with more medium-weight effects like in Metro Exodus EE and the hybrid implementation of lighting to Marvel’s Guardians of the Galaxy and Shadow of the Tomb Raider, where ray tracing really only comes into play humanely. DXR is being implemented in more and more games, and the current engines almost all allow for it by now. From this point of view, it would be just as unfair to completely forego it as it would be to exclusively use such titles with DXR. Since every user has different preferences and some prefer to do without DXR completely (why actually?), I accommodate all target groups somewhat.
Sum of all games
First I’ll show you the normalized results of all games, because that’s what most people are most interested in. Of course, the details come right after that in the usual detail. I normalized the FPS and percentiles and formed a geometric mean (Geomean), because this is simply more accurate statistically and is also handled that way in the industry. What is amazing: despite the DXR portion, the Radeon RX 7600 and the GeForce RTX 3060 12GB are almost equally fast!
The 0.7 percentage point difference between the two cards can already be placed in the range of measurement tolerances, which is a real tie. If all DXR titles were removed, the Radeon card would have a lead of around 3 percentage points in the normalized FPS.
However, the Radeon RX 7600 8 GB is slightly behind in the P1, i.e. the Min FPS, although the gap of about 1.3 percentage points to the GeForce RTX 3060 12 GB is still no drama.
As expected, the power consumption is a bit lower, but the saved 10 watts compared to a GeForce RTX 3060 12 GB is not really impressive. The GeForce has more memory on board and is also over 2 years older. Yes, Ampere has been slightly undercut here, but it is not really revolutionary. After all, a 26 percentage points faster GeForce RTX 4060 Ti still needs a whopping 25 watts less.
Single games and all metrics as gallery
As usual, I now also have an overview of all tested games with the most important metrics for you:
In addition, there is now the power consumption of the GPU (and CPU in combination) as well as the efficiency consideration
- 1 - Introduction, technical data and technology
- 2 - Test system and igor'sLAB MIFCOM-PC
- 3 - Teardown: PCB, compnents and 8-Pin issues
- 4 - Teardown: Cooler and thermal grease
- 5 - Gaming performance Full-HD (1920 x 1080)
- 6 - Gaming performance WQHD (2560 x 1440)
- 7 - Latencies, DLSS vs. FSR
- 8 - Details: Power consumption and load balancing
- 9 - Transients, capping and PSU recommendation
- 10 - Temperatures, clock rate and thermal imaging
- 11 - Fan curves, noise and sound sample
- 12 - Summary and conclusion
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