DirectX 11
For this comparison I chose a typical, not final optimized application with the Unreal Engine, which can be used parallel to AutoCAD and Inventor also exemplary for a 3D real-time conversion with DirectX 11. Specifically, I benchmark Chernobylite here, because on the one hand the graphics load already turns out quite high and on the other hand this benchmark is not only long enough, but also remains nice and consistent and thus also delivers good reproducible results.
But where does the Radeon Pro W6800 land in ultra HD and maximum settings? not much goes against the Quadro RTX, but you beat the Quadro RTX 5000 quite clearly.
DirectX 12 vs. Vulkan and OpenGL
I test the other three engines with Basemark in custom preset, maximum quality, and Ultra HD, switching only the render path at the same resolution and the identical quality presets.
Since there’s little tweaking here for individual cards, it’s almost a generic test of sorts. It’s the Radeon Pro W6800 that wins by a wide margin over the Quadro RTX 5000 and nearly double the performance of the W5700. And you can also eat the Quadro RTX 6000 on the side. Not bad when you look at the power consumption.
DXR Raytracing
The ART mark is a ray tracing benchmark based on the Unreal engine and actually lets pretty much anything go down the tubes when needed. That’s why I only test the cards in full HD and high settings. …that’s all I could do.
The older Radeon Pro W5700 unfortunately doesn’t support DXR yet, so it has to take a break in this test. The rest was actually predictable, as RDNA2 is not quite up to snuff here and is even significantly weaker than the older Turing cards.
- 1 - Introduction and Technical Details
- 2 - Test System and Methods
- 3 - AutoCAD 2021
- 4 - Solidworks 2021 (No FSAA)
- 5 - Solidworks 2021 (FSAA Enabled)
- 6 - Inventor Pro 2021
- 7 - 3ds Max, Catia,Creo, Energy
- 8 - Maya, Medical, Siemens NC, SW 2017
- 9 - DirectX 11, DirectX 12, Vulkan, OpenGL and DXR
- 10 - AI and Compute
- 11 - Rendering
- 12 - Power Consumption in Detail
- 13 - Transients and PSU Recommendation
- 14 - Clock Rate, Temperatures, Fan Speed and Noise
- 15 - Summary and Conclusion
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