The term CPU-Composite is a bit ambiguous as a generic term, but I’ll just put everything here that includes or combines different CPU tasks. Here, too, there are some very astonishing differences between the CPUs, which are reproducible, but hardly ever come out so clearly. The example with Solidworks 2019 is a very good proof, that sometimes two more cores can decide for better or worse…
… but nevertheless in the next situation the beat can be the measure of all things again. You don’t find such beautiful differences in games!
In Creo the number of kernels is only marginally important from a certain minimum. The Core i7-9700K shows this above all, because it flushes enormously upwards. The rest sorts itself in according to its status.
In programs like 3ds the i9-10900K can clearly stand out from its predecessors, also here 2 cores gain more than the pure clock would have been able to. The Ryzen 9 3950X, braked down to 65 watts, simply runs out of breath here, because power comes from fuel and it doesn’t always go ahead with light fuel only.
In pure computing (not rendering!) the Intel Core i9-10900K then strikes mercilessly. With much clock speed and less feeling.
The I/O composite of Creo 3 is also quite interesting, because it reproducibly shows the possible exceptions, which could not have been easily identified on paper. The Core i9-10900K probably also wins through the platform, while the older Core i9 weakens a bit on the HT. Without it, things would go faster, as the i7-9700K proves once again. Funnily enough, the foam-braked Ryzen 9 3950X is also faster than the same CPU with wholefood on the plate.
- 1 - Introduction and test setup
- 2 - Graphic benchmarks: Gaming
- 3 - Graphic benchmarks: Workstation Real-Time 3D
- 4 - Graphic benchmarks: Workstation Composite
- 5 - CPU benchmarks: Composite und I/O
- 6 - CPU benchmarks: Rendering
- 7 - CPU benchmarks: Compute and HPC
- 8 - Power Consumption
- 9 - Summary and Conclusion
Kommentieren